Resources Guide · For coaches
Volleyball practice plan template (60, 90, and 120 minutes).
A practice plan is a list of timed blocks that add up to the session, with one purpose per block. This page writes out a two-hour team practice based on the structure Gold Medal Squared publishes, cuts it down to 90 and 60 minutes, and adapts it to a one-player private lesson. Each block names drills you can drop in, and every version includes a measured benchmark so the plan leaves a record behind.
Why a fixed structure works
Gold Medal Squared, a volleyball coaching education company, makes a point many coaches find freeing: a practice does not need to be novel every day. The same block structure, run week after week, lets players learn the routine so the time goes into reps instead of explanations. What changes from day to day is the focus inside each block.
The other principle is to warm up with a ball. Laps and static stretching use time that could train volleyball. A ball warm-up raises heart rate and trains passing, setting, and ball control at the same time. USA Volleyball's coach education, which includes the IMPACT course required for junior club coaches, pushes in the same direction, toward game-like, age-appropriate activity.
The 120-minute team practice, block by block
This follows the Gold Medal Squared two-hour template, with a 10-minute pre-practice window before the clock starts. The table below this guide lists the drills for each block.
Before practice, 10 minutes. Players arrive and start with free ball work: partner passing, setting to a target, serving. Coaches check in with anyone who is hurt or needs a word.
0:00 to 0:15, warm-up with a ball. Over-the-net pepper, a passing butterfly, or Bagerhone. The ball is live from the first minute.
0:15 to 0:30, competitive small-group games. Speedball, Queen or King of the Court, short court, or a quick doubles tournament. Small numbers mean many touches and a score from the start.
0:30 to 0:45, targeted skill work. The day's focus skill, for example setter footwork, blocking footwork, or attacking off a bad pass.
0:45 to 1:00, serving and passing. Serve receive against live servers, with passes rated so you know where the team stands.
1:00 to 1:25, slower 6v6 segment. Controlled team play where coaches can stop, correct, and restart, usually in a format that starts from a coach-initiated ball.
1:25 to 1:50, high-energy 6v6 segment. Scored games at match pace with fewer stoppages.
1:50 to 2:00, finish with serving and passing. Tired legs serving and passing is realistic, and it closes practice on the two skills that decide most rallies.
Cutting it to 90 minutes
Keep the three blocks that matter most: ball warm-up, serve and pass, and team play. Shorten the rest. One version that works:
0:00 to 0:12, ball warm-up. Pepper, then a passing butterfly.
0:12 to 0:25, small-group competitive game. Queen of the Court or short court.
0:25 to 0:40, targeted skill work on one focus.
0:40 to 0:55, serving and passing, rated.
0:55 to 1:20, 6v6. Start controlled for the first ten minutes, then play scored games.
1:20 to 1:30, serve and pass finish, or a short benchmark such as zone serving out of 10.
Cutting it to 60 minutes
Sixty minutes is common for younger teams and for gyms shared between several teams. Drop the separate small-group block and fold competition into the skill work.
0:00 to 0:10, ball warm-up. Partner pepper and passing to a target.
0:10 to 0:25, serving and passing. Serve receive with a live server, rated 0 to 3.
0:25 to 0:37, skill block. One focus skill, run as a scored drill.
0:37 to 0:55, team play. Short court or 6v6 depending on numbers and age.
0:55 to 1:00, benchmark. One quick measured drill, such as zone serves out of 10, logged per player.
Even at 60 minutes, keep the ball warm-up and a serve-and-pass block. They are the two blocks most teams can least afford to lose.
Drills for each block
Gold Medal Squared names drills for each part of practice. For the warm-up: over-the-net pepper, serving, the passing butterfly, and Bagerhone. For small-group competition: Speedball, Queen or King of the Court, short court, and doubles tournaments. For serving and passing: Tug-of-War, Games to 21, Ten in a Row, On the Mat, and 2x2x2x2. For 6v6: Ball Setter Ball Hitter, Position Tournaments, Seven Ball, Serve-Bounce, Red Zone, Gorny's Gauntlet, and Scramble to 7.
You do not need all of them. Pick one or two per block that your players already know and rotate a new one in every week or two. A short list of drills that players can start without explanation saves more time than a long list they have to relearn.
In Upswing
The template, running on your phone
Session plans in Upswing show the current block, time left, and what is next, with one tap to advance. Benchmarks log straight to the player record.
The private lesson version
A one-player private follows the same logic with the coach as feeder, server, and hitter. This 60-minute version puts a benchmark at the start and the end so the lesson produces a before and after.
0:00 to 0:08, ball warm-up. Partner pepper with the coach, then controlled passing to a target.
0:08 to 0:15, baseline benchmark. Twenty served balls passed, each rated 0 to 3. Log the average.
0:15 to 0:30, skill block one. The main focus, for example platform angle on seam serves.
0:30 to 0:42, skill block two. A second skill or position work, such as setter footwork or libero dig reads.
0:42 to 0:54, game-like. Coach-served serve receive into a live swing, or a Ten in a Row style challenge.
0:54 to 1:00, re-test and notes. Repeat the benchmark, log it, and write one line for the family on what to work on next.
The re-test is the block coaches drop when they run long. Protect it. It is the only part of the hour a parent can see afterward.
Adjustments for beginners and 12U
USA Volleyball sets junior age divisions from 8U to 18U with a July 1 cutoff. For the 2026-27 season, 12U covers players born on or after July 1, 2014. Younger and beginner groups need more contacts per player and less standing, so lean on small-sided formats: short court, 2v2, and 3v3 give each player many more touches than 6v6.
Keep the structure and shrink the blocks. A beginner 60-minute plan might run a 10-minute ball warm-up, a 15-minute serve-and-pass block with an easy target, a 10-minute skill block, and 20 minutes of small-sided games, with 5 minutes to measure one thing. Net height matters too. It changes by age and division, and for boys it rises between 14U and 15U, which is one reason USA Volleyball allows grade-based exceptions for younger boys.
Put a benchmark in every plan
A benchmark is a drill with a number. For volleyball the easiest ones are already standard: a 0 to 3 pass rating averaged over a set number of serves, zone serves landed out of 10, and sets delivered to a target zone out of 10. Run the same drill the same way each time, and write the number down with the date. Three or four entries later you have a progress line for each player.
For a team, run the benchmark in the serve-and-pass block once every couple of weeks. For privates, run it at the start and end of every lesson, or at least every few lessons. The companion guide on tracking volleyball player progress covers the scales and how to read them.
Running the plan from your phone
In Upswing, a practice plan is a session plan: an ordered set of timed blocks with a benchmark linked in. You build it once, attach it to a session or make it the default for an offering, then run it live on court from your phone. The screen shows the current block, the time left on it, and the next block on deck, with one tap to move along. When the plan reaches the benchmark, you log each player's number and it lands on their player record. Upswing includes starter plans and benchmarks for volleyball that you can copy and edit, so the first plan does not start from a blank page.
| Minutes (120-minute practice) | Drills to use | |
|---|---|---|
| Pre-practice | 10 before the start | Partner passing, setting to a target, serving |
| Warm-up with a ball | 0:00–0:15 | Over-the-net pepper, passing butterfly, Bagerhone |
| Small-group games | 0:15–0:30 | Speedball, Queen or King of the Court, short court, doubles |
| Targeted skill work | 0:30–0:45 | The day’s focus skill, run as a scored drill |
| Serving and passing | 0:45–1:00 | Tug-of-War, Games to 21, Ten in a Row, On the Mat, 2x2x2x2 |
| Slower 6v6 | 1:00–1:25 | Ball Setter Ball Hitter, Position Tournaments, Seven Ball |
| High-energy 6v6 | 1:25–1:50 | Serve-Bounce, Red Zone, Gorny's Gauntlet, Scramble to 7 |
| Serve and pass finish | 1:50–2:00 | Rated serve receive or a zone-serving benchmark |
Questions
How long should a youth volleyball practice be?
Many clubs run 90 to 120 minutes. The block structure scales down; keep the ball warm-up and a serve-and-pass block even in a 60-minute session.
Should warm-ups include running laps?
Gold Medal Squared recommends warming up with a ball so the warm-up also trains volleyball. Pepper and a passing butterfly raise heart rate and build ball control at the same time.
How many drills per practice?
Fewer than most coaches think. Six to eight blocks in two hours is typical in the Gold Medal Squared template, with one or two drills per block.
What is a game-like drill?
One where players read a live ball from an opponent or a coach, instead of a tossed ball in a line. Serve receive against a real server and a coach hitting down-balls at a digger are both game-like.
Can I use this for a private lesson?
Yes. Use the one-player version above, with a benchmark at the start and end of the hour so the lesson leaves a before and after.